fek

4,005
patreon
kemono
Scraped: 1/1/2025
Indexed: 8/23/2020
Updated: 7/27/2024

R2CK 0.0.8

IMPORTANT NOTICE:

You might need to delete your old save data if the game crashes on startup. On windows, the save data can be found at:


\AppData\LocalLow\Fek\Rack 2_ Furry Science\


To delete your save data, just delete that entire folder.


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New in this build:


- Clothing is now loaded from the public resources directory, instead of internal resources, allowing it to be modded.


- I've put a little more work into the tail fur system. This system is still incomplete, but it now supports some organic randomization, more detail, and is generally just a little bit more pleasant to look at. I feel obligated to mention that while the system is incomplete and will still see improvements (especially once I start focusing on art, instead of frameworks), we are approaching the point where I say "chunky / low poly is the style I'm going for".


- Fixed several clothing clipping issues, and added some new street clothes for the PC to start in.


- Fixed several physics bugs, and improved the behavior and deformation of most body parts, especially the dick and breasts


- You can now equip clothing from a changing station in the showers.


- Clothing now covers up embellishments that would otherwise clip through the clothing. Some embellishments, like antlers and horns, are exempt from this.


- A decal painting system has been added to the character editor. You can now apply any image you want to a character, anywhere you want. A small library of test decals has been added. You can add more by simply dropping decals (256x256 PNG) into the \AppData\LocalLow\Fek\Rack 2_ Furry Science\decals\ directory.


- Any texture layer, including decals, can now be set to glow.


- Cleaned up the character editing interface a bit, and added a new relaxed T-pose option.


- Added functionality that allows characters to hold objects.


- NPCs are now generated with randomized color schemes.


- The character quick-start form now has a color randomization option.


- Improved the new player sequence a little bit. New players are taking to the character customization screen, then given a tour of the laboratory by the requisitions officer.


- Did some more level design stuff. There is now a client management desk, where you'll select test subjects to put into your research rooms, as well as a storage area and a chemical research area.


- Reworked the embellishment system to be more resilient to mesh changes and custom body parts. As a result, embellishments might be misplaced on characters made in 0.0.7 or earlier.

Attachments

Images

  • R2CKLINUX.zip
  • R2CKMAC.zip
  • R2CKWINDOWS.zip
  • Published: 5/29/2016, 7:50:13 PM

    Added: 4/5/2021, 10:37:13 PM

    Service: patreon

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