eromancer

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Scraped: 1/1/2025
Indexed: 9/27/2020
Updated: 12/24/2023

PURE ONYX Inner Circle Test Release - October 18, 2021

Hey guys!

I have the latest Inner Circle release for you ^-^. 

[LINK REMOVED]

* Releases from May 4, 2019 to December 31, 2021 are currently no longer available.  Please see newer releases to download the game!

This month we have an early version of a new double team H Scene for Onyx -- FemCop's kissing scene >.> -- which should get its second half with the end-of-month release.  

We've also added Onyx's optimized model, which yields much better performance (20+ FPS for me when she's all sticky o.o) at virtually no quality loss from game-cam distance.  Currently we've only added it for H scenes; it will be added game-wide after the upcoming combat overhaul.  Onyx's high detail model, as with the other characters, will still be available for Cinematic Mode once that's added.

Speaking of which, we've made a lot of progress on Cinematic Mode design details and have begun implementing a lot of the structural elements such as the camera and lighting rig.  Expect a more in-depth update about it as well as the cinematic preview of Onyx + FemCop's most recent H scene with the monthly progress update :D.  

Next, we've added a bunch of new animations, visual FX, and SFX for the Larva/Crawler enemies; something I think really improves them. While stomping is still annoying (this will also be fixed in the combat overhaul), it's much more satisfying to stomp them now with their juicy splat.  The Crawler (big boi) can also now launch gooey projectiles, and can agro his own swarm against Onyx by ground slamming.  Expect further improvements to their FX in the end-of-month release (especially the projectile, which should have a big AoE splash when it lands).

Please be sure to check the changelog below for additional fixes.  We have a fix for one issue that's plagued some of our German/French keyboard users, so please let us know if it works out for you!

Changelog

  • Added early version of FemCop + MaleCop vs Onyx H Scene to the Gallery.  Expect a significantly extended version + SFX and improved anims in the end-of-month release!
  • Added optimized (LOD) model for Onyx (should be a solid FPS boost during H scenes).
  • Changed key toggling in-game console to use key to the left from the 1 key on every keyboard layout.  This should resolve difficulties that AZERTY/QWERTZ (French/German) users had with finding the open/close console key.
  • Surveillance disks no longer drop if you already have the scene unlocked
  • Fixed critical issue that could bug out (heh) Larva/Crawler enemies, preventing their AI from restarting and making them un-killable.
  • Added SFX to Larva/Crawler enemies 
  • Added splat FX when Larva enemies are squished. 
  • Added Bite animation + improved GroundHit animation for Larva/Crawler enemies. 
  • Larva/Crawler enemies will no longer "walk" backwards.
  • Added Spit attack to Crawlers 
  • Added Ground Slam attack to Crawlers 
  • Added time system.  In-game time (shown in top-right of menu) now passes when Onyx travels between areas (distance-based), and after H Scene fade-outs.  Day/Night artwork hasn't been added yet.
  • FemCop can no longer be hit while winding up to perform her Mule Kick counterattack
  • Eliminated nasty flickering shadow artifacts that often appear at edges of shadows on Onyx and FemCop     
  • Improved Debug Viewer (F1 key) so that collider meshes are actually representative of the enemy's physics colliders + update in real-time.
  • Console command history may now be accessed via the up/down arrow keys (while console is open).
  • Console message log now scrolls using the Page Up/Down keys instead of up/down arrow keys.
  • Console commands may now be autocompleted/selected via Intellisense with the Tab key.  Shift+Tab selects in reverse.
  • Improved console text and color formatting   
  • Overhauled code services/subsystems; mostly backend benefits but performance gains are possible for lower-end hardware
  • FemCop's forcefield now casts a reflection

Known Issues

Here are the newest/most relevant known issues.

  • Blocky shading artifacts appear on both FemCop and Onyx if they are covered in liquid while lit by FemCop's forcefield.  This is due to a shader conflict with the newly optimized liquid and the lighting technique used for the forcefield.  We're working on a fix ^-^.
  • Larva/Crawlers (and Vioreapers too) currently use humanoid bystander behaviors.  
  • Crawlers may spit backwards at Onyx if they spit just after spawning.
  • Crawlers' spit attack has a splash AoE where the projectile lands, but FX graphics aren't in for it yet, so it can appear as if Onyx is hit by nothing if she's standing nearby a landing spitball.
  • Despite their name, Crawlers can sometimes float above the ground -- still investigating details.
  • FemCop's force field doesn't emit light properly when the scene is mirrored.
  • Reflection on Onyx's shorts looks weird during FemCop H scene.  Will fix in next update (I failed >_> soon)!
  • It's possible for FemCop's forcefield to spawn on top of bystander enemies.
  • Splicer Thug needs new bystander animations before his section of the Chain Splicer's H scene.
  • At minimum zoom, you can see the incoming/outgoing Ball Drone used in the Runt's section of the Chain Splicer H scene before it's meant to appear.
  • Some of Wraxe's combat FX need to be updated to work with new animations.  Some may display as being rotated improperly or slightly out of position.
  • Charger's hitbox shifts slightly after he charges.  If he charges repeatedly this shift can add up to be significant.  It will soon correct itself however.
  • Enemies can appear floating above the shop characters after an H scene, but should fix themselves quickly.
  • Liquid won't show on Onyx during the Thug's solo H scene.  This will be fixed soon.
  • The liquid spurt FX on one of the Thug's H scene finishers sometimes doesn't play.  We're aware of the cause and seeing if it pops up anywhere else before fixing it.
  • Infinite jabs are way overpowered against bosses right now.  Jab spam will be changed to a standing combo soon-ish (among other combat improvements).
  • Street Lord Wraxe sometimes blocks the view of H scenes with his big fat wraxe when he's a bystander.

Console Commands

The game isn't balanced that great yet, so some people have asked if there are ways to bypass bosses or get some help.  You can use console commands for this while the game is still rough around the edges. Press the  ` (backtick/tilde) key to open the console.  Type any of the commands below and press enter.  Press ` again to close the console.

  • godmode on/off - Makes Onyx indestructible.
  • onepunchmode on/off - Gives Onyx the ability to kill anything with one attack.
  • setwave # - Sets the enemy wave to the number specified.  Changes will not be reflected in enemies until the current wave is wiped out.  If you want to fight Street Lord Wraxe, who spawns on Wave 20, then set the wave to 19 and wipe out the remaining enemies.
  • setgamespeed # - Multiplies the game speed by the number specified.

Published: 10/19/2021, 12:14:13 AM

Added: 5/29/2022, 9:40:07 PM

Service: patreon

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