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Scraped: 1/1/2025
Indexed: 9/27/2020
Updated: 12/24/2023

PURE ONYX Inner Circle Test Release - November 20, 2021

Hey guys!

Here's the latest Inner Circle test release!

[LINK REMOVED]

* Releases from May 4, 2019 to December 31, 2021 are currently no longer available.  Please see newer releases to download the game!

With this release, we've added significantly improved animations for the entirety of the latest H scene (Onyx + FemCop + MaleCop), including jiggles and hair animations.  We're also working on a basic bunny girl H scene that may be ready as early as the end of the month.

The most significant change you'll notice with this release is the addition of chests to the test maps.  Check the changelog for details on these!  I still have some improvements to make to their graphics / FX for next release.  There's still more work to do on the system's  functionality as well, such as allowing for chests to dynamically spawn after certain events, or to spawn procedurally when maps load.  This work will all carry into destructible props as well once we add those.

We've also added optimized models for both Street Lord Wraxe and the Police Male enemies, which should yield a significant FPS boost when they are onscreen.

Lastly, please let us know if you notice any issues with Onyx's attacks (or enemies' as well), as we've completed a major overhaul of the attack system by transitioning it into our game database for easier future development.  One issue we've seen in testing is Onyx sliding further than she should during her punch combo, but haven't been able to reliably reproduce it, so let us know if you see that.

Here's the full changelog!

Changelog

  • Added secondary motion (jiggles/physics) + fixed/improved animations for entire Onyx vs Cop Double Team H scene 
  • Added liquid FX and post H scene liquid to the Onyx vs Cop Double Team H scene 
  • Added loot chests!  Bigger chests = better loot.  These will get fancier in future releases. 
  • Added example events in Sewers and Skyline wave missions where chests become unlockable at certain waves.  
  • Completed partial overhaul of interactable system (allows for interaction cursor to appear properly on chests) 
  • Completed internal overhaul of all player and enemy attacks.  This adds attacks and related data to our game database, making them much easier to add/edit, but the transition is a major one and has the potential to create bugs with existing attacks, so please be on the lookout. 
  • Added optimized standard and low poly models for Street Lord Wraxe 
  • Added optimized low poly model for Male Cop 
  • Fixed missing helmet meshes / untextured eyes underneath helmet on Male Cop
  • Fixed the color of Male Cop's tralala -- his ding ding dong.
  • Added new FemCop grenade model + finished animations/FX for forcefield deployment during H scene

Known Issues

Here are the newest/most relevant known issues.

  • Some nasty bugs can occur if an H scene begins right around when Street Lord Wraxe dies, including the H scene getting stuck and being unable to progress.
  • Still have to add some SFX for the latest H Scene.
  • Blocky shading artifacts appear on both FemCop and Onyx if they are covered in liquid while lit by FemCop's forcefield.  This is due to a shader conflict with the newly optimized liquid and the lighting technique used for the forcefield.  We're working on a fix ^-^.
  • Larva/Crawlers (and Vioreapers too) currently use humanoid bystander behaviors.
  • Crawlers' spit attack has a splash AoE where the projectile lands, but FX graphics aren't in for it yet, so it can appear as if Onyx is hit by nothing if she's standing nearby a landing spitball.
  • FemCop's force field doesn't emit light properly when the scene is mirrored.
  • Reflection on Onyx's shorts looks weird during FemCop H scene.  Will fix in next update (I failed >_> soon)!
  • It's possible for FemCop's forcefield to spawn on top of bystander enemies.
  • Splicer Thug needs new bystander animations before his section of the Chain Splicer's H scene.
  • At minimum zoom, you can see the incoming/outgoing Ball Drone used in the Runt's section of the Chain Splicer H scene before it's meant to appear.
  • Some of Wraxe's combat FX need to be updated to work with new animations.  Some may display as being rotated improperly or slightly out of position.
  • Charger's hitbox shifts slightly after he charges.  If he charges repeatedly this shift can add up to be significant.  It will soon correct itself however.
  • Enemies can appear floating above the shop characters after an H scene, but should fix themselves quickly.
  • Liquid won't show on Onyx during the Thug's solo H scene.  This will be fixed soon.
  • The liquid spurt FX on one of the Thug's H scene finishers sometimes doesn't play.  We're aware of the cause and seeing if it pops up anywhere else before fixing it.
  • Infinite jabs are way overpowered against bosses right now.  Jab spam will be changed to a standing combo soon-ish (among other combat improvements).
  • Street Lord Wraxe sometimes blocks the view of H scenes with his big fat wraxe when he's a bystander.

Console Commands

The game isn't balanced that great yet, so some people have asked if there are ways to bypass bosses or get some help.  You can use console commands for this while the game is still rough around the edges. Press the  ` (backtick/tilde) key to open the console.  Type any of the commands below and press enter.  Press ` again to close the console.

  • godmode on/off - Makes Onyx indestructible and impervious to Exhaustion.
  • onepunchmode on/off - Gives Onyx the ability to kill anything with one attack.
  • setwave # - Sets the enemy wave to the number specified.  Changes will not be reflected in enemies until the current wave is wiped out.  If you want to fight Street Lord Wraxe, who spawns on Wave 20, then set the wave to 19 and wipe out the remaining enemies.
  • setgamespeed # - Multiplies the game speed by the number specified.


SYSTEM REQUIREMENTS

Currently only Windows 7/8/10 are supported. We plan on adding additional platforms if there is a demand. 8 GB of RAM and at least a 2GB graphics card are heavily recommended. If you get poor performance please let us know and post your system specs (or send to eromancergames@gmail.com ); we’re still in the early stages of gauging system requirements.

CONTROLS

Keyboard:

  • Walk = Arrow Keys
  • Dash = Double tap + hold Left or Right, or Hold L Analog Stick
  • Menu Controls: Confirm = X, Cancel = Z
  • Jab = Z
  • Power Attack = Hold Z
  • Punch Combo = Forward + Z > Z > Z > Z
  • Kick Combo = X > X
  • Stomp = Down + X (hits downed enemies)
  • Defend = Hold C
  • Jump = Space
  • Jump Kick = X while jumping
  • Zoom In = Left Shift
  • Zoom Out = Left Control
  • Skip Struggle / H Animation = X / Space
  • Skip Full H Scene = C
  • Escape = Pause Menu
  • F1 = Toggle Debug Overlay
  • F2 = Toggle Vsync (not recommended except for testing)
  • Quit = F12

Currently Supported Controllers: Xbox 360, Xbox One, Dual Shock 4.  PS5 DualSense controllers are currently only compatible in wireless mode.  **Note** The popular community made DS4 Windows drivers cause Unity to recognize a DualShock controller as an Xbox gamepad, and we can't tell them apart in code. This means that you'll be gifted with the untold joy of having your controller mapped by default with the wrong controls. You can fix it by rebinding the PS4 controller map, or removing the DS4 Windows drivers. (The latter is HARD, a simple uninstall isn't going to be enough)

BUG REPORTS

If you find a bug we haven’t listed in our known issues, please post the following with your description of the bug.

  • Operating System (if Windows, tell us 7/8/10, etc.)
  • Screenshot if applicable
  • Can the bug be reproduced? If so, tell us how!
  • OS language if different than English

Published: 11/21/2021, 7:33:47 AM

Added: 5/29/2022, 9:40:07 PM

Service: patreon

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