Hey guys!
Here is the latest Pure Onyx Inner Circle test release!
[LINK REMOVED]
* Releases from May 4, 2019 to December 31, 2021 are currently no longer available. Please see newer releases to download the game!
It's been a very busy couple weeks for us!
A lot of time since the patch on the 4th was devoted to fixing some major issues preventing some users from playing the game (thanks Unity). As such, this update may feel a tad light -- sorry about that! As a bonus, we were able to add native PS5 controller support, which some of you have reported as being an issue. AltairPL has also done a deep dive into the UI management code and streamlined a lot on the backend, and thus was able to fix a bunch of issues that have been piling up / were going to impede future UI development.
Be sure to check out the entire changelog below!
Changelog
- Added secondary motion, animation fixes, additional facial animations, SFX, and liquid FX to the Bunny Girl H scene.
- Added a topless version of the Bunny Girl H scene.
- Added SFX to the second part of the FemCop + MaleCop vs Onyx H scene.
- The Bunny Girl H scene will now loop until the player exits the scene. The "scene loop" mechanism behind this will be utilized for scenes intended to be played in the background between NPCs (such as this one), but is a step toward having more control over looping specific animations in the gallery.
- Potentially fixed runtime exceptions preventing some people from starting PO.
- Potentially fixed weird VSync behavior on some GPUs/drivers.
- Added native support for DualSense (PlayStation5) controller, both wireless and wired.
- Fixed issue with hiding enemy HP gauge/info when hitting (and not killing) an enemy right after hitting (and killing) another enemy.
- Fixed issue where HP gauge breaks when equipping gear that changes max HP.
- Fixed issue with HP follower (white section appearing when damage is taken) breaking for all enemies except the first encounter on a map.
- Fixed issue with hiding enemy HP gauge/info on enemy death while HP follower is active
- HP followers are no longer forcibly stopped/finished when opening debug console or pause menu windows.
Known Issues
Here are the newest/most relevant known issues.
- In rare occurrences Onyx can be pushed beyond the map boundary by the Charger if he has her pinned and then repositions over her before she stands up.
- Due to the new physics code, Onyx currently can't nudge enemies around. This makes it easier for her to get pinned, but should be resolved soon when we add this feature back in.
- Blocky shading artifacts appear on both FemCop and Onyx if they are covered in liquid while lit by FemCop's forcefield. This is due to a shader conflict with the newly optimized liquid and the lighting technique used for the forcefield. We're working on a fix ^-^.
- Larva/Crawlers (and Vioreapers too) currently use humanoid bystander behaviors.
- Crawlers' spit attack has a splash AoE where the projectile lands, but FX graphics aren't in for it yet, so it can appear as if Onyx is hit by nothing if she's standing nearby a landing spitball.
- FemCop's force field doesn't emit light properly when the scene is mirrored.
- It's possible for FemCop's forcefield to spawn on top of bystander enemies.
- Splicer Thug needs new bystander animations before his section of the Chain Splicer's H scene.
- At minimum zoom, you can see the incoming/outgoing Ball Drone used in the Runt's section of the Chain Splicer H scene before it's meant to appear.
- Some of Wraxe's combat FX need to be updated to work with new animations. Some may display as being rotated improperly or slightly out of position.
- Charger's hitbox shifts slightly after he charges. If he charges repeatedly this shift can add up to be significant. It will soon correct itself however.
- Liquid won't show on Onyx during the Thug's solo H scene. This will be fixed soon.
- The liquid spurt FX on one of the Thug's H scene finishers sometimes doesn't play. We're aware of the cause and seeing if it pops up anywhere else before fixing it.
- Infinite jabs are way overpowered against bosses right now. Jab spam will be changed to a standing combo soon-ish (among other combat improvements).
- Street Lord Wraxe sometimes blocks the view of H scenes with his big fat wraxe when he's a bystander.
Console Commands
The game isn't balanced that great yet, so some people have asked if there are ways to bypass bosses or get some help. You can use console commands for this while the game is still rough around the edges. Press the ` (backtick/tilde) key to open the console. Type any of the commands below and press enter. Press ` again to close the console.
- godmode on/off - Makes Onyx indestructible and impervious to Exhaustion.
- onepunchmode on/off - Gives Onyx the ability to kill anything with one attack.
- setwave # - Sets the enemy wave to the number specified. Changes will not be reflected in enemies until the current wave is wiped out. If you want to fight Street Lord Wraxe, who spawns on Wave 20, then set the wave to 19 and wipe out the remaining enemies.
- setgamespeed # - Multiplies the game speed by the number specified.
SYSTEM REQUIREMENTS
Currently only Windows 7/8/10 are supported. We plan on adding additional platforms if there is a demand. 8 GB of RAM and at least a 2GB graphics card are heavily recommended. If you get poor performance please let us know and post your system specs (or send to eromancergames@gmail.com ); we’re still in the early stages of gauging system requirements.
CONTROLS
Keyboard:
- Walk = Arrow Keys
- Dash = Double tap + hold Left or Right, or Hold L Analog Stick
- Menu Controls: Confirm = X, Cancel = Z
- Jab = Z
- Power Attack = Hold Z
- Punch Combo = Forward + Z > Z > Z > Z
- Kick Combo = X > X
- Stomp = Down + X (hits downed enemies)
- Defend = Hold C
- Jump = Space
- Jump Kick = X while jumping
- Zoom In = Left Shift
- Zoom Out = Left Control
- Skip Struggle / H Animation = X / Space
- Skip Full H Scene = C
- Escape = Pause Menu
- F1 = Toggle Debug Overlay
- F2 = Toggle Vsync (not recommended except for testing)
- Quit = F12
Currently Supported Controllers: Xbox 360, Xbox One, Dual Shock 4. PS5 DualSense. **Note** The popular community made DS4 Windows drivers cause Unity to recognize a DualShock controller as an Xbox gamepad, and we can't tell them apart in code. This means that you'll be gifted with the untold joy of having your controller mapped by default with the wrong controls. You can fix it by rebinding the PS4 controller map, or removing the DS4 Windows drivers. (The latter is HARD, a simple uninstall isn't going to be enough)
BUG REPORTS
If you find a bug we haven’t listed in our known issues, please post the following with your description of the bug.
- Operating System (if Windows, tell us 7/8/10, etc.)
- Screenshot if applicable
- Can the bug be reproduced? If so, tell us how!
- OS language if different than English