My awesome colleague PerfectDeadbeat gave me some tips on how to animate "certain" body parts more believably.
I'm still testing things out a bit, but I'm definitely very pleased with the results. The nicest thing is that a good portion of these movements are calculated automatically, since physics-based jigglebones are used here. So far, I've only used these for breasts and butts. Now, thights, upper arms and the belly have been added as well.
I also added the additional jigglebones from Triss to the Beltane animation that was released last Sunday. Maybe only visible in detail here, but I don't want to miss it anymore. The additional small movements make everything seem a bit more smooth to me.
Ok, you really can't see the difference in a gif, but it's definitely there. 😅  (here Triss thigh and upper arm)
Feel free to share your thoughts. 🙂