this is just a small update on what i've been working on:
- rig improvements
more animation is my goal, so i made some improvements to the rig.
most of the work went into making the legs/ass/crotch deform better in more extreme poses, which is pretty important for the type of animation i want to do.
time was also spent improving stomach deformation when the spine is bent, and better shoulder movement.
- better hair creation
i worked on a new method for creating hair, using blender's geometry nodes instead of its hair particle system.
old workflow: slow, crashes a lot, many limitations, relies on $80 addon
new workflow: fast, stable, complete freedom, no addons
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that's it for now, looking forward to making some animations.
thanks for supporting me.